Tracking Is Only Half The Story3
Everyone in EVE Online understands the basic idea of Tracking. The basic idea that turrets must be able to spin fast enough to keep up with the target to maintain an accurate aim on that target.
Ex: A Battleship cannot track a frigate orbiting it at 500m.
But that’s only half the story…
Two other stats called Signature Radius and Signature Resolution decide how much damage your turrets do to an opponent.
Signature Radius is the size of a ship. Picture this as a bubble the size of your ship.
Signature Resolution is how precise the aim of a gun is. For example, imagine a rifle shooting a target. The rifle is setup so that the aim is exactly the same every time it fires. Yet when you look at the target there is more than one hole. instead there is a “grouping” of holes. This “margin of error” is kinda like the Signature Resolution.
Things get interesting when the target is smaller than the resolution and only a percentage of the shots hit the target.
In this video I will teach you all about signature resolution and even show you some of my expert artwork as I explain it.
Remember to watch full screen in 720p
Note: I made a mistake in this video when I said “even sitting still with neither target moving, after seeing a youtube comment I went and checked to be sure and this “hit chance” modifies the tracking stat in such a way that if transversal is low or zero signature Radius has no effect on turrets. Once their is movement, however it works as described.
Top Secret Leak: This video was cut out of a larger video in my upcoming Wolf Guide which will be released in the next week!
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