Moments ago I was replying to post over at the EVE Online Forum asking if it was possible to learn PVP in Big ships like Battleships and Battlecruisers. You probably …
In the past I’ve talked about Misdirection and how important it is take advantage of your opponents mistakes. In this article I want to talk about a trick you can …
Most of my EVE Career has been spent fighting outnumbered. First as a PVPer in an Industrial Alliance fighting off a large Pirate Alliance, then as a small group of …
▶ In the above video you can see a real world example of EVE Online Elite Level PVP… Imagine there is a 100 strong herd of BattleCruisers passing by your …
Which is why I’ve been focusing on Scanning Videos more recently. However in the past videos, some of my example footage wasn’t as clear and easy to understand as I wanted it to be, so I wanted to do another quick example for you to make sure you got it.
In this video I show you how I scan out a Drake and Maelstrom in a Anomaly at high speed and warp in on them. You will learn how you can do this quickly as well. (I highly recommend my other scanning videos too, just search for “scanning”)
I spend A LOT of time roaming Null Sec space. That means I come across ratters all the time and most of those tend to be in Cosmic Anomalies and not Asteroid Belts.
In the past I would do an anomaly scan, then start with the most valuable anomalies and work my way down. Basically making vague guesses at where they were.
This strategy rarely worked and it was very slow and annoying.
Then I realized that you could actually see the anomalies on the Solar System Map. This changed everything!
Because if I can first find the anomaly runners ship on directional, I can use the direction and angle relative to my position and a celestial object to figure out where they are.
This could be said in very complex geometric terms and all that but in the end it’s just:
“OK, he’s showing as above planet 6 on directional”
“Which anomalies are above planet 6?”
“There he is!”
Using this method I am able to find anomaly runners just as fast or even faster than belt ratters.
Watch the video below to see this method in action…
When I was a kid I was decent at drawing… That skill seems to have gone away with age. But I still managed to create a pretty cool and fun video that teaches a “PRO” PVP tactic.
Once you see this video you will probably have an “AH HA!” moment, it’s that cool.
Once you get to that page click “Like” and you should see it right there on top (if you are doing it within a few days of this article), otherwise you may have to go into the videos section to see it.
I’ve found my self saying that many times in fleets. Maybe I’m the only FC that talks like that, I’m not sure. What I mean by “heat” is for the fleet to overload their guns.
Whether Solo or in Fleet, using your overload properly could easily mean the difference between winning and losing.
The reason is because it allows you to increase your effectiveness by 15% or more depending on what you’re doing.
Most Guns and Missiles will get a 15% boost to Damage Output. Shield Boosters and Armor Repairs get a 10% boost and Microwarpdrives get a 50% bonus to speed!
Here’s a secret that the Super PRO PVPers don’t talk about: The secret to pulling off insane victories is often just a few percent.
The more effective your modules are the more likely you are to win your fights. Think of it as increasing your probability. Loading the dice.
Every little bit of extra performance, whether it’s more damage output, better tank, or whatever, increases your probability of victory and loads the dice a little more in your favor.
This is why so many of the Super Elite PVPers use implants, drugs, command link bonus alts, etc. They know that to fight at a insane level they need to load their dice as much as possible.
This doesn’t mean you can discount skill though, because a bad PVPer with every possible advantage will still make bad choices and perform badly. These things simply magnify the skills you do have.
Overloading can load your dice heavily and it doesn’t cost you a billion ISK in implants.
In this Video Guide you will learn not just how to overload, but more importantly when to overload and how to get the biggest possible advantage from your overloading.
Remember the most important distinction is between Beam Laser and Pulse Laser. Beyond that is extra credit that just might win you a fight at some point.
Abbadon21 says: Glad you like it, I am going to do some of that very soon after I finish my current project.
Tokyo says: This is good stuff - I've subscribed to the pro guides already although tbh BC/BS are more my thing. ...
Abbadon21 says: Yes is would still be good but you will be successful less often because your "Alpha" strike is lower.
However for...
wartzilla says: What if you were a complete noob, you had a Thrasher, but you couldn't fit T2 components even if you...
Gullwing says: Don't kill the Frigs (at least not all the time) = Rat Farming:
If you kill an entire spawn then it...
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