Moments ago I was replying to post over at the EVE Online Forum asking if it was possible to learn PVP in Big ships like Battleships and Battlecruisers. You probably …
In the past I’ve talked about Misdirection and how important it is take advantage of your opponents mistakes. In this article I want to talk about a trick you can …
Most of my EVE Career has been spent fighting outnumbered. First as a PVPer in an Industrial Alliance fighting off a large Pirate Alliance, then as a small group of …
▶ In the above video you can see a real world example of EVE Online Elite Level PVP… Imagine there is a 100 strong herd of BattleCruisers passing by your …
When I was a kid I was decent at drawing… That skill seems to have gone away with age. But I still managed to create a pretty cool and fun video that teaches a “PRO” PVP tactic.
Once you see this video you will probably have an “AH HA!” moment, it’s that cool.
Once you get to that page click “Like” and you should see it right there on top (if you are doing it within a few days of this article), otherwise you may have to go into the videos section to see it.
I’ve found my self saying that many times in fleets. Maybe I’m the only FC that talks like that, I’m not sure. What I mean by “heat” is for the fleet to overload their guns.
Whether Solo or in Fleet, using your overload properly could easily mean the difference between winning and losing.
The reason is because it allows you to increase your effectiveness by 15% or more depending on what you’re doing.
Most Guns and Missiles will get a 15% boost to Damage Output. Shield Boosters and Armor Repairs get a 10% boost and Microwarpdrives get a 50% bonus to speed!
Here’s a secret that the Super PRO PVPers don’t talk about: The secret to pulling off insane victories is often just a few percent.
The more effective your modules are the more likely you are to win your fights. Think of it as increasing your probability. Loading the dice.
Every little bit of extra performance, whether it’s more damage output, better tank, or whatever, increases your probability of victory and loads the dice a little more in your favor.
This is why so many of the Super Elite PVPers use implants, drugs, command link bonus alts, etc. They know that to fight at a insane level they need to load their dice as much as possible.
This doesn’t mean you can discount skill though, because a bad PVPer with every possible advantage will still make bad choices and perform badly. These things simply magnify the skills you do have.
Overloading can load your dice heavily and it doesn’t cost you a billion ISK in implants.
In this Video Guide you will learn not just how to overload, but more importantly when to overload and how to get the biggest possible advantage from your overloading.
The purpose of this site is to make you as good a pilot as possible. I think one of the best ways to do that is with my narrated videos. By not only seeing how I do things but also hearing why I do them you can learn PVP much faster than literally anywhere else.
Because of this, I always try to make a “Learn PVP Edition” video for each of my PVP videos.
In this video I basically started from scratch and remade the video using the same fight footage but with different music and editing. I have also slowed things down to almost “real time” speed.
In my opinion this is probably the best “Learn PVP Edition” video I have made so far so make sure you don’t miss this one!
Music:
Intro = Mortal Combat Theme?
Orbital – Halycon On and On
DJ Baby Anne – Trippin on the Bass
DJ Icey – Escape
(Yes, I’m reliving the 90′s via techno music…)
As Always, Watch Full Screen at 720p Resolution and Enjoy!
I’ve been stockpiling some footage for awhile now and wanted to make a quick video from what I had.
Originally this video was almost 20 minutes long but I decided to cut some “not so amazing” fights out and speed up some others.
I spend most the video flying the Taranis and Dramiel but the final fight is with my Hurricane and it’s a good one.
I’m going to go back in the next week and do a “learn PVP” edition where I slow it down and narrate, so keep an eye out for that.
Also… Make sure you subscribe to this website using the box over on the right side of the webpage. I’m releasing my first big project in the next week or two and some of the people who are subscribed will get a really cool video.
In this video you will learn how to tell how skilled your opponent is and even figure out how he has fit his ship. This knowledge allows you to decide when to fight and what tactics to use.
The video covers 4 basic methods for learning more about your opponent. All of which can be done quickly ingame. Infact I use them in just about every single fight.
When I first learned these techniques, my PVP ability improved instantly because I was able to make smarter decisions.
For example:
If I’m in a Taranis and want to engage a Rapier, I will look for a few things:
What is his character age? What guns does he have fitted? Does he have a sensor booster or eccm?
If he has a sensor booster or ECCM module active (you can tell by the effects) that tells me he has one less mid slot for his tank. Knowing that the typical Rapier fits 2 webs, a long point, mwd, and then tank, I then know that he will have almost no tank if he fit a sensor booster or eccm. Which tells me he is an easy target.
Abbadon21 says: Glad you like it, I am going to do some of that very soon after I finish my current project.
Tokyo says: This is good stuff - I've subscribed to the pro guides already although tbh BC/BS are more my thing. ...
Abbadon21 says: Yes is would still be good but you will be successful less often because your "Alpha" strike is lower.
However for...
wartzilla says: What if you were a complete noob, you had a Thrasher, but you couldn't fit T2 components even if you...
Gullwing says: Don't kill the Frigs (at least not all the time) = Rat Farming:
If you kill an entire spawn then it...
Get Social
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EveProGuides to use EVE Online and associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EveProGuides. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.