Category Archive:

1119 DPS ASB Solo PVP Brutix Fit


From the hundreds (thousands?) of fights I've had with solo frigates, there's one factor I've found to be extremely important in deciding whether or not you get blobbed, or get a chance to escape before they land. That's DPS Output.

For example, when you compare flying the Taranis with the Claw, the Taranis does significantly more DPS and spends less time one the field exposed to being blobbed and ganked.

It's very common that you will warp out right as the enemy fleets frigates are landing on top of you and it's your DPS Output that decides how fast you kill your target.

In the case of a taking on multiple targets DPS can also mean killing more targets before you die.

Often times fits try to balance DPS and Tank and end up with sub par stats in both.

For example, the Cyclone has an AWESOME Shield Boosting Tank, but it's DPS is only around 500 and that's with good skills. This lends it's self to killing Cruisers or taking on slowly evolving fights where people trickle in and you have time to chew through your targets.

Don't get me wrong, I love the Cyclone, it's cheap and when you get a good fight with it, it's incredibly fun.

But lately I've wanted to play with some fits that were more focused on GANK which is high DPS output. A fit that puts Firepower first and Tank second.

The idea here is to find a target, sit on top of him, and breath nuclear fire on him.

Make your opponent die so fast he panics and his piloting suffers.

To make that happen I chose the Brutix which is known for High DPS Output and a decent active Armor Tank.

Many of you may gasp and say "You're fitting against the bonuses of the Brutix!" or "The Brutix is supposed to be Armor Fit."

I know, I know, and you know what? That makes me like this fit even more. I've always been a proponent of Tricky Fits and Misdirection in PVP.

The reason for this is because so many fights in EVE workout to be a sort of predetermined Math Equation. People have a set of rules that they use to decide if they can take a fight, bait long enough for help to arrive, etc.

People look at a Maller and see a low DPS, Heavy Tank bait ship. They don't expect it to be Gank Fit.

An assault ships see a Tornado and decides "If I can get in close under his guns I will kill him easy!" then finds out the Tornado has Small Guns (200mm Autocannons) fit instead of large guns, plus a scram and web = Dead Assault Ship.

They see a Stabber and expect a Kite, not a close range frigate brawler. So frigates rush to Scram and Orbit at 500m thinking that they will outrun the guns tracking and get an easy kill. But soon find out they walked right into the jaws of a very nasty ship (As Seen in The SFI PRO Guide).

That's the type of Misdirection in PVP that I really enjoy. Forcing people to fight you because they think they can win, only to be greatly mistaken and die horribly.

Which is why I made a ASB Shield Tanked Gank Brutix Fit that I will be testing soon.

Here's the EFT image and fitting:

ASB Gank Brutix Fit

[Brutix, ASB Gank]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Large Ancillary Shield Booster, Navy Cap Booster 150
Large Shield Extender II
Warp Scrambler II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Small Unstable Power Fluctuator I
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I

Hammerhead II x5

P.S. Always Platinum Insure Solo Tech 1 Battlecruisers!

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NEW PVP Pirate Faction Frigate Fits for the Kronos Expansion


The Kronos Expansion was released earlier this month and part of that change was a re-balance of the Pirate Faction Ships. Many of these ships have long gone unused because of their strange bonuses and poor fitting stats.

Ships like the Cruor and Succubus were largely ignored by most people because in practice they were virtually useless. Because of this CCP decided to Buff them so they could compete at the level of the Dramiel and Daredevil.

I have covered the Dramiel already in the Frigate PRO Guide and both it and the Daredevil were pretty much unchanged this expansion, so I will leave them out.

Note: All of these fits are shown WITHOUT Implants, Drugs, or Links. Adding them would naturally improve performance.



Along with all the other Guristas Ships the Worm got a specialized Drone Bonus. This gives the worm a 300% Bonus to Light Drone Damage and Hitpoints making it a Drone Monster. The Catch however is that you can only put out 2 Light Drones at a time. Still, that bonus allows you to do very serious and very flexible DPS.

This first fitting like many of the fits I came up with is geared toward FW (Faction Warfare) fighting. The reason for this is because Frigate PVP is currently the most healthy in FW. I personally prefer roaming Null in a Frigate, but FW delivers more fights, and a set of rules that can be exploited to make fights more predictable and less blobby.

Your primary DPS is from Drones which are virtually range independent, supplemented by Rockets which work very well in scram range. You Tank is better than most frigs, however you have no reason to be up close (under 5km) therefore it is best to Scram Kite (Kite within Scram Range) by Scramming your target and attempting to stay at around 7km.

Your speed isn't the greatest and you lack a web so be careful about people escaping, or a very high DPS ship getting right on top of you (Gank Algos for example).

Flexibility and very nasty drones make this a ship that will win most 1vs1 frigate fights you find, however, it may be difficult to get someone to fight you on purpose.

Worm - Buffer FW

Click to Enlarge

[Worm, Buffer FW]
Damage Control II
Drone Damage Amplifier II
Overdrive Injector System II

Shadow Serpentis 1MN Afterburner
Medium Shield Extender II
Adaptive Invulnerability Field II
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Hobgoblin II x2
Warrior II x3


Next up is the Kiting fit ...

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Faction Warfare – PVP Federation Navy Comet Fittings and Tactics


If you watched my most recent PVP video The Night Walker then you saw me using the Comet to get some super cool fights.

But just watching doesn't tell the whole story so before I release the narrated version of that video I wanted to do an article about the Fitting and Tactics I used.


Federation Navy Comet - FW Kiter 400

[Federation Navy Comet, FW Kiter 400]
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Micro Auxiliary Power Core I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Warp Scrambler II

125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]

Hobgoblin II x3
Warrior II x2
Warrior II x1

This is a "Kite within Scram Range" Fitting. In the past a fit like this would be rare, but it's becoming more and more popular to use this tactic in FW (Faction Warfare) because it is so effective.

Just a year ago, you would have been much more likely to see a Kiting Comet with Railguns, MWD, and Long Point that orbited out at around 15-20km. Or perhaps the Blaster Version that's basically just a slightly better Taranis.

Kiting Inside Scram Range means you scram your opponent, then attempt to keep him near the edge of scram range (between 5km and 8 km usually). The Comet is built to operate best at ...Read More...

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