A Quick and Dirty Bombing Guide


In my last article you got a taste for how powerful Bombs can be in special circumstances. A situation where you can predict the location of a large tight cluster of ships is ideal.

Just a few days ago Usurper (and some friends) once again showed Brave how powerful 30 pilots with bombs could be against Brave’s 500…

We killed over 5 Billion ISK worth of Ships and Pods and only lost around 250 million. That means we fought 500+ people with only 30 and still managed to kill 20 times more than we lost!

No doubt about it, Bombs can make a big difference when used correctly.

But there is a method to the Stealth Bombers Madness…

Use the same Bomb Type

First you should always make sure your fleet uses the same Bomb Type because bombs have very high resists to their own damage type and not to the other 3 damage types.

If you were to use different bomb types you would blow up some of your own bombs before they could explode and be far less effective because of it.

Bomb with the right ships

Each race has a specialty bomb type that receives a 5% per level of Covert Ops Skill bonus to their specific Bomb Damage. For example the Purifier gets 5% to EM Bomb Damage which at level 5 equals 25% more damage.

Bomb in Waves

Each bomb type has good resists to it’s own damage allowing it to be survive the explosions of other bombs of it’s type, but it still has limited hit points and can be killed by other bombs.

To achieve maximum effectiveness you want to make sure every bomb counts. You do this by bombing in Waves.

The size of each wave depends on each player in the wave’s Skill and Ship Type and varies between 6 to 8 bombers in each wave. For a wave of pilots with Covert Ops 5 and the correct Ship it’s probably about 6, while for lower skill pilots or mixed ship waves it may be 8 bombers.

As a general rule you should put 7 bombers in each wave. That works out to roughly 50,000 to 60,000 Damage per wave.

Time your Waves

To avoid destroying one Wave of Bombs with another, you must time the waves. Because bombs travel at 3,000 m/s, have a flight time of 10 seconds, and an explosion radius of 15km you need to space your bomb waves at least 5 seconds apart and ideally 6-7 seconds to be safe.

Damage Depends on Signature Radius (and NOT Speed)

Bombs have an explosion radius of 400m, which means you will only do full damage to a target with a Sig Radius of 400m or bigger. A smaller radius will take proportionally less damage. For example a Cruiser with a radius of 100m will only take 25% of the full damage.

This means that large ships are more vulnerable to to bombs than small ships. In fact, it is very hard to destroy anything smaller than a Cruiser with bombs unless it has a Micro Warp Drive turned on.

A frigate without a MWD on is almost unkillable, but one with the MWD on can be killed by a single bomb.

Bombs fire the direction you are moving

To aim a bomb you must move your ship in the direction you want it to go (it is unguided), and then launch it 30km from your target. The 15km Area of Effect Explosion allows for some error here.

Find an exit warp before bombing

Look for a Celestial roughly behind your target you can warp to after you fire your bomb.

Fit Warp Stabs to your Bomber

Warp stabs have very few legitimate uses in EVE. However, this is one where they make a big difference. You never need to lock anything so the penalties don’t matter, and often you will be pointed before you warp away. Having Stabs allows you to bomb with very little risk.

Find or Create Opportunities

To wipe out huge numbers of your enemy you need to get them all in one bunched up group ideally. This could be done by bombing a fleet as it exits warp (on a bubble or otherwise) or just bombing a group that is grouping up already.

Tactical Significance

Bombs work best in a “few vs many” situation. However they can be used as a part of larger fleet to weaken the enemy, stress logistics, or even neutralize the entire enemy fleet’s Capacitor right before a large scale fight (with Void Bombs).

With this Guide you should have everything you need to delete entire fleets from existence!

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Fun Video Showing The POWER of Bombs


A few nights ago my Alliance (Usurper) was in a large battle with Brave (and most of Syndicate for that matter) that peaked at about 400 pilots on grid shooting each other with at least 3 separate fleets being Titan Bridged in and quite a few capitals fielded.

Usurper’s 40 or so pilots were slowly grinding though Brave’s 100-200, but we had to leave the field after Psychotic Tendencies Bridged in a 35+ Navy Apoc + Sentry Domi Fleet with Triage support and started helping Brave kill us.

Once we left the field Brave and Psychotic turned on each other and we quickly reshipped to Bombers to take advantage of the opportunity.

Watch the video to see what happened next…

This video illustrates why the Stealth Bomber is without a doubt EVE Online’s most powerful ship for it’s cost. At around 30 million ISK each, a relatively small amount of Bombers can destroy a fleet 10 times it’s size.

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Fight Club Theory – How to change the difficulty of EVE PVP


At the time of this Article I have been playing EVE for almost 7 years, and most of that has been non-stop with no breaks. Over that time I have noticed a few interesting things about PVP.

For example, most players begin as Care Bears and slowly Evolve into PVPers as they grow bored of the PVE part of EVE. Some of them will never try PVP and quit, but those who find PVP are usually hooked for years.

This Evolution has many branches and possible paths, but there are some constants which allow you to control the difficulty of your PVP fights. And by controlling the difficulty of your fights, you can challenge your self while still managing to win some of the time.

You do this by controlling who you fight…

In the movie Fight Club a group of guys get together and fight each other in an effort to reclaim their masculinity and rebel against their numb and boring existence.

It’s safe to say that they become better fighters by doing this. Logically those who Fight for fun on a regular basis are going to be better fighters than those who avoid fighting at all costs.

The same is true in EVE, because players who PVP every day are almost always better than players who avoid PVP or only do it rarely.

This is Fight Club Theory

If you want hard fights, go to where the best PVPers are. If you want easy fights, go to where the care bears are and entice them into fighting you. You can do this by thinking like a PVPer (and like a carebear).

Personally, as a PVPer it’s very easy to think like other PVPers. We have the same desires and drive. We want action, thrills, hard fights, and death to make it all worthwhile. To get this we have learned to …Read More…

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Pay with Bitcoin + Updates


A few months ago I had some customers ask me if I accepted Bitcoin, and I had to say no because I did not know very much about it. So I started reading about it and after a many articles and videos, I have decided to add it as a payment method.

I don’t know if it’s a Fad or the Future, but from what I understand it has a lot of potential. More anonymous purchases, lower fees, no middle man, and less risk for fraud / identity theft.

You can buy with Bitcoin by clicking here

Also, I want to take this opportunity to talk about some recent updates I have done, and others I am working on…

  1. I have added fittings and a video discussion for the Scythe Fleet Issue (ScyFi) to the SFI PRO Guide
  2. I have added a new Fleet Video guide to the Frigate PRO Guide which teaches how to run a Interceptor + Stealth Bomber Fleet
  3. I am recording some new videos for the Anti-Inty section of the Frigate PRO Guide
  4. I updated the Fitting Guide and Cheat Sheet for the Anty-Inty Guide for Rubicon

As always, all updates are free. Simply log in and the delivery pages are updated to show the new updates.

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The Night Walker Narrated Learn PVP Edition


As is Tradition, I have re-edited my recent Night Walker PVP Video to slow it down to real time speed and narrate through all the fights. Doing this allows me to show you my thought process and describe the tactics I used to get the fights and kills.

You will see me fly the Wolf, Federation Navy Comet, Vexor Navy Issue, and Tornado.

Remember to watch in full screen at 1080p…

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