Things EVE Pilots Wish They Knew When They Started


wishiknewEarlier today I saw a cool thread over on Reddit/EVE and wanted to share some of the comments here because I think they have some value. On some I will add my own interpretation, others are hopefully self explanatory.

If you want to read the original Thread click here.

1. Bigger is not better

Don't rush to get a battleship when a Frigate that's well fit and well trained for can do so much.

2. There is a big difference between having the skills to 'sit' in a ship and the skills to 'fly' a ship well.

Having Heavy Assault Cruisers at Level 1 but lacking the Tech 2 weapons and fittings is no better than giving your money to a ISK Doubler in Jita. It's gone either way.

3. Nullsec is not a scary monster. All those ****ing months I wasted in highsec :(

Null Sec is safer than High Sec in many ways if you know what you are doing. Learn the basic survival skills and you will find Null Sec is mostly empty beyond the first few systems. Find a way in (Wormholes perhaps?) and a way out and you can get access to some of the most profitable Exploration and Combat Sites in the game. Check this out for more info.

4. How to properly fit ships, RIP my small projectile thorax with civilian shield boaster

Ship Fitting is often the first "Secret" revelation for noobs. The difference between a well fit ship and a poorly fit ship makes ALL the difference in PVE and PVP. To learn more search this site by clicking here OR check out Failheap by clicking here.

5. Ships are ammo, meant to be expended.

Be ready to lose every ship you fly, because odds are you will. Especially if you PVP. Don't go watching PVP videos of some guy wiping out entire fleets and believe that that's how PVP always is. It's not. Solo PVP is about getting Ganked, ECMed, Tricked, Hot Dropped, Instalock Camped, and THEN after having all those things happen to you, getting an AWESOME fight worth showing other people. I know from experience, Solo is hard but because of that it's incredibly rewarding.

6. Don't wait until you're "ready" to leave highsec, the only way to learn how to live in low/null is to actually do it.

The advice I give new pilots on how to learn solo PVP hasn't changed in over five years. Go buy 10 fully fit Tech 1 frigates and lose them all in less than a week. Fight everything you see and learn from every loss. Most likely you will get a kill or two before you run out, but even if you don't I promise you will do much better when you do it all again next week.

7. Spam Warp when you are about to die so you get your pod out.

If you see the fights over and you have lost, then before your ship explodes, click something on your overview or in space and start rapid clicking warp until you see your pod warping away. This is obviously less important if you have no implants and want a Pod Express back to your home station so you can reship.

8. Don't bother salvaging level 1,2, and even 3 missions. Blitz through them until you can do level 4's. Heck, even salvaging level 4 missions is less isk/hr than simply rushing through them as fast as possible.

Blitz them and get tips for each mission by looking at EVE Survival.

9. PvP is EPIC, and where this game really shines.

If you don't PVP you are missing out on the best part of EVE (in my opinion)

10. Find a corp and join it as soon as possible.

Don't get suckered in to becoming a worker or cannon fodder for someone else. But DO find a group of people who live near you and play at the same times as you to join. The friendships you make in EVE are one of the best parts of the game and being in a corp will help you learn faster.

11. LEARN to d-scan ASAP. I can't stress this enough.

The most valuable skill in EVE. One that I have made many videos about. You can find them here and I suggest you start with the old but highly rated one here. Some are a little old and don't have all the same features Directional Scan has now but the technique is the same (just easier now).

12. Change the name of your ship so it does not give away your characters name.

If I see three ships on scan and the one ship I'm about to warp in on (in a Faction Warfare plex for example) is named MetallicaFan61's Stabber, you are giving me a small advantage because I will look at your character info and check age, corp, etc to judge my odds of winning the fight or being blobbed.

13. There is no SAFE place in Eve.

Even mining in high sec isn't safe... Sometimes PVPers get bored and miners die. Also never autopilot in a ship full of expensive stuff through high sec. You will be ganked.

14. Don't be afraid of warping out (when possible).

If you are losing a fight and can run, then run. There is no Honor is losing when you could have escaped. Better to warp out, then reassess the situation before committing sometimes.

15. Don't waste remaps.

Remapping your Attributes allows you to accelerate your skill training by a very large amount. Get EVE Mon (link on side bar) and use it to optimize your skill training and remaps. Faster skill training early on is something that will make the game much much more fun.

16. The Damage Control (The Suitcase Icon) needs to be activated.

Damage Controls find their way on to most fittings and while they don't take much cap, they do require a small amount, so if you are going cap dead you may need to turn it back on. Beyond that, make it a habit to turn it on every time you jump in or undock.

17. Don't mine. Not Even Once. 

This isn't fair because there is a very rare breed of EVE players the enjoy mining but in general, if you try mining and don't enjoy it after a few days then never do it again because it's not gonna change. Lasers, Rocks, and extreme boredom. There are much better ways to make ISK in EVE.

18. Its OK to make mistakes; learn from them.

The fastest way to learn in EVE is to die (a lot), while your at it use this article and video to teach you how to learn 100 times faster.

19. T1 frigate pvp is seriously fun. Don't wait, jump in now.

The biggest hurdle most pilots face when starting PVP is desensitizing themselves to the rush of PVP. Get out there and go crazy, lose some ships so you can tame that rush.

20. Don't try to plex your account (for the first few months)

You're going to have to learn the game, there's no way around that. But when you're ready to start playing for "FREE" get The ISK PRO Guide and then send me your testimonial.

21. In exploration (Probing) you can double click on a scan result to make it the center of the map rotation.

Some time spent learning the tricks of Probing will take you far.

22. Learn how to set up your Overview

The best resources for this are EVE University's guide and my Video Guide (old but still the same basically).

23. Implants. Skills can be learned faster with implants.

If you don't plan on PVPing for a little while or plan to only PVP in low/high sec then get some implants to boost the attributes that affect your training.

24. There is no such thing as a ''fair" fight. Someone always has an edge.

If you do it right, it's you with the Edge. And while there are no fair fights in EVE there are Honorable Fights. Honor 1 vs 1 Fights as a rule but don't always expect your enemies to.

25. Don't Reinvent the wheel. Learn from someone else.

You don't have to do it all alone. Join a corp, watch some videos here and on youtube, ask questions, and never stop learning because in EVE there's always something you haven't learned yet.

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How to make 900 Million ISK (or more) in 2 Minutes


Note: This may not work on all accounts because some accounts are too young or have already spent the Aurum. Also, many of you may already know about this, but it's a pretty cool deal for those who don't.

If you're like me, you never really cared about the Aurum store, which allows you to buy things like Monocles, Hot Pants, and Ship Skins because they have no real importance in the game.

In fact, Aurum has been completely useless until recently when CCP added the Multiple Pilot Training Certificate, which can be bought with Aurum.

This alone wouldn't be very cool but the fact that CCP gave most characters free Aurum a few years ago means that most accounts have what amounts to a free plex sitting in their accounts and don't even know it.

I personally was able to do this with both my accounts and cashed out around 1.8 Billion ISK.

Watch this to learn how...

Watch Full Screen 1080p

Before you sell it, consider if you would be better of to train a Hauling Alt or Market Alt so you can do the stuff you learn in The ISK PRO Guide on a separate character than your main.

UPDATE 11/23/22014:

The day after posting this the price dropped from over 900 Million to about 800 Million ISK and volume more than doubled!

Shortly after posting this I received an email from a player telling me that you could still get Aurum Tokens on the market. So if you have 2,000 left over Aurum and need 3,500 to get another Certificate to sell, you can just buy some tokens for ISK and still make a nice profit.

I had 2,000 Aurum left on Abbadon21, so I needed 1,500. A quick look at told me that the 500 Aurum Tokens were cheaper than the 1,000 Aurum Tokens (150 Million ISK per 500 Token VS 400+ Million ISK per 1,000 Token)

There were some 500's only a few jumps from Jita so I bought 3 of those for 450 Million, then bought another Multiple Pilot Training Certificate and sold it for 800 Million ISK. Which is a 350 Million ISK Profit.

A word of warning... Judging by EVE-Central there aren't many Aurum Tokens left on the market any more so this too may not last for long.

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Tactical Busting – A New PVP Tactic Created by Phoebe


busted2Ever since the Phoebe Expansion was released people have been discussing the new Force Projection changes and how they will effect the universe, the coalitions, and PVP as a whole.

Personally, I am seeing a glimpse of the effects in my own region of space (Syndicate) where the big Coalitions are now unable to hold their valuable moons against small and medium size Alliances, instead choosing to not show up to the majority of the timers. A quick look at the Goon killboard confirms this with a noticeable increase in Control Tower losses.

It's no longer possible for CFC or any other coalition to own moons more than three capital jumps from their homes.

But, Force Projection wasn't the only thing to change in Phoebe. Another interesting change was ability to see and click bookmarks in space.

This change while seemingly unimportant allows for a whole new set of PVP tactics, one of which is something I'm calling Tactical Busting (or perhaps Gate Rigging?).

Before I explain what this tactic is, we should take a second to discuss the background...

When you travel through null it's important to never warp gate to gate in systems that may be bubbled. This is especially true in entrance/exit systems that connect High or Low Sec to Null Sec because they are the most likely to be bubbled.

To combat this you can warp to a Planet, Customs Office, or Belt near the gate and then run directional to confirm there isn't a HIC or Interdictor with a bubble up, then warp down to the gate and avoid the anchored bubbles because you are coming in from a different angle.

If you find your self traveling through that system or PVPing in the system often then you would put one or several Tactical Bookmarks on the gate so you could warp to it and land 200-300km from the Gate and avoid the bubbles.

From this perch you can then warp down to a bubble, the gate, a wreck, or whatever else you want to get a fight or just jump out of the system.

These are called Gate Tactical or in some circles "Perches."

The name "Perch" is an interesting name because it describes a Tactical that is typically above the Gate. In fact, I have found that there is a very large bias towards placing Tacticals above the Gate rather that below or to the side.

My guess is that people prefer to look down on their enemies rather than up at them.

In the past I noticed this and started always placing at least one (if not 2 or 3) Tacticals above a gate so I could catch people who had a false sense of security sitting at a Tactical that just happened to be where I had placed mine.

This has gotten me quite a few Tackles and Kills in the past but it was always difficult because I could not see the Tacticals to know if they were close to where the enemy was. The best I could do was to align to it and see if my ship moved toward the enemy.

So before Phoebe this tactic was an Educated Guessing game, that was very hit or miss.

However, the ability to see Tacticals in space changes that completely. Now you can see if the enemy is near your Tactical or perhaps even 30km short of it so you can warp to the Tactical at 30km and catch him.

But that's not all... We can exaggerate this tactic and make it even better!

What if we put 20, 30, 50, or even 100 Bookmarks around a gate in every direction?

Well my fellow PVPer, you just created a grid where you have the God Mode ability to warp where ever you want and catch everyone who uses Tacticals on that gate.

To help illustrate this I have created a video for you...

Watch Full Screen 1080p


1. This is a new tactic to the universe. I have been around long enough to see these things play out and know that it will be most effective now then as people learn about it (get killed by it) they will make adjustments and find ways to avoid it. First Movers will reap the biggest rewards.

2. If a pilot is paying attention and aligned (you should always be aligned) then it will still be difficult to catch him. You can give your self an advantage by exploiting the Stealth Bomber's bonus that removes it's locking delay after uncloaking. Simply fit a Warp Scrambler to a Stealth Bomber and then throw as much EHP Tank on it as you can. Next, warp your stealth bomber to the Tactical nearest your enemy, approach to within 5km, uncloak, and warp scram him. All that's left to do then is warp to the bomber pilot and kill the target.

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