Intel in EVE – Two New Tools – Dingo and Puush


As an FC, one of the toughest things I have to do is understand information coming at me from multiple sources. Not only that, but the intel I get is often incomplete.

For example a scout may tell me “they have 9 T1 Cruisers and 2 Augorors” but that doesn’t tell me enough to decide if I want to jump into them or not. I have to ask “are they all on gate at zero? Anything else on scan / in local? How far off are the Augorors from the main fleet?”

By the time I get enough information the enemy may realize they are in a bad position (or good) and make a move that reduces our chances of victory. So the faster I get the information the better.

Recently things have gotten much better with two new tools that allow you to quickly share this critical information with ease. The first is Dingo and the second is Puush. Both are similar in function but have slightly different uses.

Dingo is for quickly summarizing an enemies fleet, while Puush allows you to show more detailed information like ship positions, distances, etc.

Watch this video to see how they work…

Here are the links:



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Update on Sov and Force Projection Changes from CCP


My last article about Force Projection received the biggest response for any article EVER posted on this website. That proves how important this issue really is.

In CCP’s new show o7 which is hosted by CCP Guard, they talked breifly about Force Projection and Null Sec. They were short on details but here’s the summery…

1. A change is coming before the end of the year. Not a solution but it should improve the situation. Best I can tell they will be limiting Force Projection in some way and probably doing it in November.

2. Sov Null Changes will continue and a potential change to Sov Mechanics is expected next year (mid year?).

3. Changes will continue to be rolled out over the next several years.

4. Dev Blog about the changes is expected Mid October and at the CSM meeting some CSMs thought the changes didn’t go far enough.

My guess… Either a reduction in LY Jump Range for capitals (50%?) or maybe even some kind of cool down timer on jumps like Jump Clones. My worst fear is that they increase fuel cost or fuel consumption, because that would only hurt smaller groups while leaving the larger coalitions unaffected.

Right now it’s possible for a coalition’s ENTIRE fleet of Capitals and Subcapitals to be moved from one end of the Universe to the other in less than a few hours. That’s not realistic and it shrinks the vastness of EVE. Conflicts should be more regional and it should be a very big pain for a coalition to mobilize outside their region.

Here’s the new o7 show from CCP, I’m looking forward to watching more…

Watch live video from CCP on Twitch

Skip to 34 Minutes to see the part about Sov and Force Projection Changes.

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Posted in: Featured, Mechanics, News

Force Projection is Killing EVE


eve online force projectionCCP knows that Sov is broken, and if they aren’t furiously working on a fix they will continue to lose players to stagnation. The answer is simple Occupancy = Ownership and get rid of Sov Timers. No more Defensive Mechanics. Encourage offense. Encourage activity.

Which leads us to Force Projection…

Maybe I’m just nostalgic but I remember my early days in Low Sec PVP roaming with 10-15 man BS Fleets looking for a Brawl. Sometimes you would find nothing, and some times you would gank someone, and every once in a while you would have an epic BS Brawl that made everything else worthwhile.

Getting dropped by carriers was very rare, triage almost non existent and even when you did get dropped it was just one or two carriers.

Carriers back then were as rare as Titans are today.

Today if you roam with 10-15 BS you MUST have backup on stand by and even then it’s a 50/50 chance PL or some other group drops 50-100 supers on your fleet.

In the past it was very hard to counter a good gate camp because they had scouts that watched for incoming fleets. You picked your fights. Today you attack a procurer and get Titan Bridged by 100 people.

So is EVE a game where you must be the biggest alliance with the most numbers and moons+renters or go home?

OR is EVE a game where there is a counter to everything? An Interstellar Chess Match.

Personally I liked fleet PVP a lot more before everyone had a Titan. Titans make alliances lazy and discourage enemies from ever daring to fight you.

I was just out roaming in a Solo Raven to get more footage from my Shield Boosting Guide and everyone assumed I had a Cyno because “no one roams solo in a BS without a Cyno.”

This is a clear example of why Force Projection DISCOURAGES Small Gang and Solo PVP.

Maybe it’s just me but low (and null) has changed over the last few years from a place where small gangs and solo pilots are common to a place where they are so rare people assume they MUST be cynos.

Faction Warfare has in some ways made it even worse by encouraging all of low sec to participate. So all you see are frigate fleets and solo warp stabbed plexing frigates.

What happened to new corps moving to low sec and carving out a home?

Why is CCP pushing the mechanics toward a “Join Goons, N3, or PL, or don’t even try game?”

Why does CCP worry so much about finding innovative new ways to make their server able to hold 10,000 man BLOB Battles at full TIDI that last 48 hours straight and are so slow that people can go eat dinner in between ticks?

I’m no Game Designer but I think thing CCP needs to declare war on Blobbing, F1 PVP, and Mega Alliances/Coalitions.

Starting with limiting Cynos to allowing only 1 to 5 ships to jump through before shutting down. Then a 30-60 second cool down timer.

Then follow that with a Mass Limitation on Titan Bridges that only allows 5-10 BS worth of Mass every 30-60 seconds per Titan per Cyno.

The answer to fixing EVE is not to make it more conductive to mega blob F1 PVP, it’s to focus on the health of the small groups, the 10 man corps who just started playing, the 100 man alliance that’s audacious enough to move to low/null sec and carve out a home.

B-R5RB was not an amazing achievement, it was the Warning Sign at the edge of the cliff.

Make EVE fun for the little guys and everything else will follow.

The Bottom Line is simple… Force Projection Discourages “Good Fights”

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Posted in: Featured, Mechanics, News

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