HomeEffects of command module changes on gangs Effects of command module changes on gangs Home › Forums › Small Gang PVP Forum › Effects of command module changes on gangs This topic contains 1 reply, has 2 voices, and was last updated by Abbadon21 2 years, 4 months ago. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts October 20, 2016 at 7:52 pm #4769 TemijinParticipant What do you think the changes to command module effects will be on fleets and small gangs? I was thinking I could log in a command module ship, boost my fighting ship, then log the command ship out. Don’t have to show him on the field or risk him being scanned down in a safe spot. October 23, 2016 at 4:56 am #4770 Abbadon21Keymaster I haven’t researched it too much yet, but as I understand you will have to put the command linking ship on grid to burst and within 50km. This works fine for a command ship in a heavy tanking armor fleet, but for small gangs that need to move and often separate, it will be a problem. It encourages Anchored PVP which is the lowest form of Fleet PVP. I will do more research before the patch to understand it better. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) You must be logged in to reply to this topic.