I have long wished that EVE Online would expand the "Sand Box" element of the game by giving players the ability to be real Pirates or even just petty criminals.
In the past EVE has had many "Criminal" enterprises, things like Jita Scams, Lottery Scams, Investment Bank Scams, and at one point you might even say Can Flipping.
Today Can Flipping is dead, and Scamming is boring and hit or miss as to whether you succeed or not because it's not really part of the game, it's something players have added to the game themselves.
As a Null Sec PVPer and sometimes Low Sec Pirate, I have always wanted Piracy to be more profitable, but the mechanics of the game made that unlikely except in a few situations. If you kill a 3 billion ISK Marauder, you would be lucky to get a few hundred million ISK in loot if the drop is good. Since the value of the ship it's self is lost for good you miss out on a very large percentage of the value.
So I propose a new Mechanic, that will allow you to steal the other players ship from them by forcing them to eject. The way this would work is that you would damage them until they had less than 10% Structure remaining (very carefully) and the right click there ship and select "Force Eject" which would send the players pod out into space and leave an empty but heavily damaged ship behind to be stolen.
This mechanic would have some fun tactical considerations like the ability to Deny the ship by uncloaking a sniper or bomber and killing it while empty or just after it has been boarded.
Most importantly, this would make Piracy more like Piracy and less like salvaging a boat that has been sunk. Pirates steal ships and cargo for profit, they don't salvage.
This would have a few draw backs, notably that fewer ships would die and instead be stolen, which would have a market impact.
The next idea, is to allow some form of High Sec Theft. With Can Flipping gone, there needs to be some way (other than ganking) to make High Sec dangerous and not a 100% Safe Haven. Naturally this would Suspect Flag the perpetrator.
Perhaps, a module that was based on chance or skill that would steal a percentage of another ships Cargo. The cycle could be long 2-5 minutes so it would only work for people not paying attention.
If you agree with me, then I encourage you to forward this article you favorite Devs on Twitter, the Forums, and on Twitter.