Category Archives: Mechanics Monday

Mechanics Monday: Why Looking Weak Gets You More Kills In EVE

One of my favorite parts of EVE is the ability to use Misdirection as a tactic in so many situations. One tactic I use all the time is to act…

Mechanics Monday: Bubbles – Mobile Warp Disruptor Bubbles + HICs + DICs

If you’ve ever been to Null Sec you know what bubbles are. But for those who haven’t yet ventured into the lawless areas of EVE, bubbles are deployable or projectable…

Mechanics Monday: EVE Security Status

Since I’m painfully grinding my security status back from below -5 to a level that allows me to PVP properly, I thought it would be a good time to talk…

Mechanics Monday: Shield Boosters VS Armor Repairers

Ever wonder what the difference¬† was between Shield Boosters and Armor Repairers? Seems like a simple question and something pretty basic, but there’s more to it than you think… We…

Mechanics Monday: Damage Control Modules

In previous Mechanics articles we focused on more exciting modules, but I don’t want to miss the core modules that effect almost every ship. The Damage Control Modules are the…

Mechanics Monday: ASB / Ancillary Shield Booster

By now everyone has run into these in PVP and they have certainly changed things. From Frigates tanking gate guns to get a kill to battleships tanking entire fleets while…

Mechanics Monday: Smart Bombs

Smart bombs are one of those items that doesn’t get used much in EVE because the uses are pretty limited. Sometimes you will see them on a Carrier as a…

Mechanics Monday: Auto Targeting aka Friend or Foe Missiles

Because understanding the underlying mechanics of the game is so important, I wanted to start a series of posts describing some of the more interesting game mechanics and possible uses….