In this installment of the Core Skills series you will learn everything you need to know about warp mechanics and how you can use them to your advantage. Understanding these …
In this first video on the new Core Skills series you will learn the basics of setting up Safe Spots and Tacticals in EVE Online. These allow you to travel …
After the very successful launch of the new SFI Pro Guide, it’s time to make some changes to EVE Pro Guides so that it can grow a little faster. These …
After MANY months of flying the SFI, Stabber, and Cynabal almost exclusively, I am very excited to bring you the new SFI PRO Guide. This Guide is quite possibly the …
After I released my new PVP Video called Astro Zombies, I got a lot of feedback from people who wanted a Narrated Version. In the past, I have always followed …
As many of you already know, the roll out for The ISK Pro Guide has already begun and we are now just days away from the launch on November 9th.
So just what is The ISK Pro Guide?
Well, the name is kinda misleading because it’s not just one guide. Actually it is a large collection of videos and text guides that cover a lot of different elite level ways to make easy ISK.
The primary focus of these guides is to make you as much ISK in as little time as possible because if you’re like me you would rather spend your time PVPing.
So how will this change EVE Online?
The big change will be the shrinking of the gap between the average player and elite level players. In the past it has been very hard to make the jump from even average to good, mostly because it was so hard to find guidance.
If you wanted to excel at a particular part of the game you had to really bust your butt and learn it the hard way over a very long period of time.
EVE Pro Guides will change that by drastically shortening the time it takes to excel at any given part of the game.
The first step to moving from an Average to an Elite Level in almost any part of the game is funding your ascent. Without ISK you will spend too much time trying to make ISK to advance quickly, so ISK is absolutely crucial.
To that effect, the first big guide released will be The ISK Pro Guide which will take average players to an Elite Level at making ISK.
After that EVE Pro Guides will start to release in depth PVP Guides. An example would be an hour long video about how to fly a Taranis and how to do it better than anyone else in game.
These guides will allow players of any level to quickly move to an Elite Level in any area of the game. Which means…
EVE Pro Guides will make EVE Online More Enjoyable for YOU
But that’s still not all, because there are still a few surprises in the works, including one that will ROCK all of EVE.
Do you remember the rush? The Shaking? The Panic when you started to take heavy damage?
The rush is what hooks and addicts you to PVP but it also causes you to execute poorly.
In this article I’m going to talk about how you can bring that rush under control and not let effect the outcome of your fights.
I remember one of my first PVP experiences. I jumped into a 0.4 system and started searching the belts for ratters with my Directional Scanner. After a few minutes I located a ratting Thorax and the rush began…
I hit warp to the belt at zero and my hands were already shaking. My heart started racing and I started spamming my D-Scan non-stop as I warped in. When I landed and engaged it only got worse… I felt like I couldn’t even control the …Read More…
So you think you are good at camping Gates? Stations?
Do you use Insta-Probes?
Probably not.
The best way to describe this tactic is probably with some examples. So here we go…
Example 1:
Let’s say you’re flying a Vagabond and you jump into a system that’s camped. You wait a few moments then warp to a pre-made safe spot 300km above the gate to analyse their fleet for weaknesses to exploit for kills.
But whats this? Within 30 seconds of landing at your spot their entire fleet warps up bubbles and webs you. You try to run but it’s too late… You are all kinds of dead.
Example 2:
You’re leaving null sec headed back to high sec when you come to the last null sec system before high sec. There are 20 people in local and no station, so you think there’s probably a camp and/or drag bubble on the high sec gate.
Being a smart pilot who regularly visits EVE PRO Guides you know that you should never warp gate to gate in null sec when there are other pilots in local. So you warp to a tactical safe spot 300km above the outbound gate to avoid any bubbles.
You land and sure enough there are 20 pilots and a several bubbles on the gate. You stop to consider making a run down to gate and sneaking through when all of a sudden a stealth bomber uncloaks beside you and points + webs you.
You try to pop him quickly before his fleet can warp up to you but a Falcon also uncloaked 50km from you and has you perma jammed.
The enemy fleet lands and you kiss your ship and pod good bye!
Example 3:
You are being camped into your home station by some blob. Again being a smart pilot who visits EVEProGuides.com often, you have already setup an …Read More…
How many times have you heard that in a fleet fight?
Primary calling is a skill and a art that top Fleet Commanders use to win fights they might other wise lose.
The methods used for selecting the Primary Target vary depending on the tactics and situation. Sometimes the primary is the closest target, sometimes it’s the most dangerous, and sometimes it’s neither.
But beyond these basic rules for selecting the primary target there are some sneaky tricks that good FCs use to tip the odds in their favor.
I often use my cloaky alt to look closely at a hostile fleet and check their character ages. When I do this I’m looking for the youngest pilot in their fleet because that pilot will likely be the easiest to kill and thus will be my first primary.
My reasoning for this is based on my fleet philosophy of “Hit First and Hit Hard” or “Make your first hit your hardest.” Shock and Awe if you want to call it that.
I often have my fleet overheat for the first few cycle in a fight and attack a target I know to be weak.
Think of it as a conventional battle way back in the days when lines of troops charged into each other. Often times a commander would attempt to break through one part of the lines of his opponent and by doing so create a domino effect which leads to the complete retreat of the enemy.
This happens in EVE as well… When I’m leading a fleet I want the enemy to hear “I’M DOWN!!!” on their comms very early in the fight. This causes panic and self doubt in their fleet. Some pilots may warp away before being told to by their FC while others might just get sloppy and start making mistakes.
I can’t count the times I’ve seen this work, even when the enemy fleet was superior to mine.
The purpose of this site is to make you as good a pilot as possible. I think one of the best ways to do that is with my narrated videos. By not only seeing how I do things but also hearing why I do them you can learn PVP much faster than literally anywhere else.
Because of this, I always try to make a “Learn PVP Edition” video for each of my PVP videos.
In this video I basically started from scratch and remade the video using the same fight footage but with different music and editing. I have also slowed things down to almost “real time” speed.
In my opinion this is probably the best “Learn PVP Edition” video I have made so far so make sure you don’t miss this one!
Music:
Intro = Mortal Combat Theme?
Orbital – Halycon On and On
DJ Baby Anne – Trippin on the Bass
DJ Icey – Escape
(Yes, I’m reliving the 90′s via techno music…)
As Always, Watch Full Screen at 720p Resolution and Enjoy!
Abbadon21 says: Your fleet member has to be over 150km from you, then you can warp to him at 100km. If he...
Paul newton says: I tried to warp to fleeted members at 50 k and it did not work only 150 k works
Abbadon21 says: I found a fit for the Cyclone I like better...
[Cyclone, Minute to Win It 2]
Damage Control II
Ballistic Control System II
Ballistic...
Abbadon21 says: I have used the HAM Cyclone a few times, and I have to say I'm very impressed with it.
Asswdai says: You're not doing anything wrong. I used this setup as a test to try and kill a Serpentis High Admiral...
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EveProGuides to use EVE Online and associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EveProGuides. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.