In this installment of the Core Skills series you will learn everything you need to know about warp mechanics and how you can use them to your advantage. Understanding these …
In this first video on the new Core Skills series you will learn the basics of setting up Safe Spots and Tacticals in EVE Online. These allow you to travel …
After the very successful launch of the new SFI Pro Guide, it’s time to make some changes to EVE Pro Guides so that it can grow a little faster. These …
After MANY months of flying the SFI, Stabber, and Cynabal almost exclusively, I am very excited to bring you the new SFI PRO Guide. This Guide is quite possibly the …
After I released my new PVP Video called Astro Zombies, I got a lot of feedback from people who wanted a Narrated Version. In the past, I have always followed …
The purpose of this site is to make you as good a pilot as possible. I think one of the best ways to do that is with my narrated videos. By not only seeing how I do things but also hearing why I do them you can learn PVP much faster than literally anywhere else.
Because of this, I always try to make a “Learn PVP Edition” video for each of my PVP videos.
In this video I basically started from scratch and remade the video using the same fight footage but with different music and editing. I have also slowed things down to almost “real time” speed.
In my opinion this is probably the best “Learn PVP Edition” video I have made so far so make sure you don’t miss this one!
Music:
Intro = Mortal Combat Theme?
Orbital – Halycon On and On
DJ Baby Anne – Trippin on the Bass
DJ Icey – Escape
(Yes, I’m reliving the 90′s via techno music…)
As Always, Watch Full Screen at 720p Resolution and Enjoy!
A few weeks ago I was roaming around in my tackle interceptor looking for a ratter to tackle when I found a ratting Tengu in a belt. I tackled him and then called for backup which was 5 jumps away and not ready.
Usually I can tackle a Tengu permanently or at least for a very long time, and I needed to in this case because it would take 5-10 minutes before secondary tackle arrived.
While waiting for my fleet I did the normal orbit, then to reduce DPS I widened my orbit slightly so that my ships speed would increase and the incoming damage would decrease marginally. Then I very selectively overloaded my MWD for a cycle when my shields dropped below 50%.
All was good until a volley of missiles hit and I dropped into structure. Unsure of what was happening I checked my speed and noticed I was moving at less than 100 m/s, MWD on, and stuck on a asteroid! I had to do something quick or the next volley would kill me…
So I quickly overheated my MWD and manually flew away from the asteroid and for a short moment lost my point. Once I had cleared the asteroids I reset my orbit to avoid hitting more ‘roids and left the MWD on overload because I was still struggling to survive.
I was prepared to die to get the kill…
Incoming secondary tackle notified me they were about to jump in so I did everything I could to stay alive. Then right as my MWD burnt out, I heard “POINT” and was able to warp away in structure with a dead MWD.
Moments later the rest of the fleet arrived and finished the Tengu off. The kill was worth well over 1 billion ISK and he dropped some faction Ballistic Controls and Shield Mods that were worth a lot of ISK.
The Lesson Here???
If you get tackled in a belt by an interceptor or other speed tanked ship and have no chance of escaping, you should consider running into the asteroids. Go in deep and try to bounce the inty off an asteroid.
Once a interceptor stops moving and still has it’s MWD on it becomes a massive non moving target with almost no hit points and VERY easy to kill.
But that’s not the only way to “shake” a tackle. You can also slingshot a interceptor so that he loses point for a few seconds…
To do this you should first find a warpable object in space, then manually MWD in the oppisite direction for about 5-10 seconds, then hit overload on your MWD and before it actually overloads turn and align to the warpable. Now with MWD overloaded, spam your warp button. This should make the inty overshoot his orbit and lose point temporarily.
If you do it right, and if the interceptor pilot doesn’t see whats happening, you have a good chance of escaping.
I was just looking at some of the search phrases people are using to get to this site and noticed a lot of people using the search phrase “whats the ship on the eve load screen” which is funny because I don’t think that info is found anywhere on this website.
However, I do aim to please so the ship on the EVE Online Load Screen is… The Maller or possibly a Devoter which is the same hull but the Tech 2 version.
It would feel dirty to just leave you with that and not actually provide any content (I’m not one of “those” people afterall), so why not talk about the Maller and what it can do that makes it a cool ship?
First of all, any PVPer in the game who sees a Maller is going to instantly think: BAIT!
This is because the Maller has long been used as a bait ship due to it’s very strong Armor Tank. It’s primary bonus is a 5% per level boost to Armor Resists. This works well for both buffer and active tanking.
First let’s look at a Buffer Bait Maller…
[Maller, Buffer Bait]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
10MN Afterburner II
Stasis Webifier II
Warp Disruptor II
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
[empty high slot]
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Over 90,000 EHP means that it will easily last long enough for your fleet to arrive.
But why not be unconventional?
How about the Active Repping Maller?
[Maller, Repper]
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Medium Capacitor Booster II, Cap Booster 800
J5b Phased Prototype Warp Scrambler I
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Small Energy Neutralizer II
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Reps almost 350 DPS easily. Add some drugs and you have a nice little solo champion here.
From time to time I like to fit out some unconventional ships and see what I can do with them. The best part about them, other than the fact that they are fun, is that people underestimate them so it’s alot easier to get a fight.
First up… The Anti-Inty Imicus!
Targets: Raptor, Malediction, Stilleto, Ares, and any other Frig that is typically low HP like bombers, ewar frigs, etc.
Tactics: Approach and get scram (Heat MWD if needed) then get in close and heat guns for entire fight.
[Imicus, PVP]
Damage Control II
Magnetic Field Stabilizer II
Catalyzed Cold-Gas I Arcjet Thrusters
J5b Phased Prototype Warp Scrambler I
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Small Ancillary Current Router I
Small Hybrid Burst Aerator I
Small Hybrid Ambit Extension I
Hobgoblin II x3
Next up… Anti-Inty Cormorant
Targets: Any Frigate besides a Assualt Frigate
Tactics: Sit out at 100km or so from a gate and wait for a Inty to run at you for tackle. Try to Keep him at 20km or so for as long as possible. Your tracking is good but at < 5km it’s not a sure thing.
Most inty pilots get a big shock from this one.
[Cormorant, Anti-Inty]
Magnetic Field Stabilizer II
1MN MicroWarpdrive I
Warp Disruptor II
Tracking Computer II
Tracking Computer II
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
Small Ancillary Current Router I
Small Auxiliary Thrusters I
Small Hybrid Burst Aerator I
Caldari Cruisers are usually laughed at in PVP because many people believe they suck at PVP. However, with the right fitting and the right pilot, they can do well.
The Moa alone can make a good PVP ship, but if you add Drugs and some Crystal implants it can easily surprise unsuspecting enemies…
Targets: Cruisers, Frigs, Some Battle Cruisers
Tactics: Orbit 500 and brawl.
[Moa, PVP]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Medium Capacitor Booster II, Cap Booster 800
Large C5-L Emergency Shield Overload I
J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Rocket Launcher II, Caldari Navy Gremlin Rocket
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x3
The Caracal is another underestimated ship, but when fitted with a single purpose in mind it becomes a powerful frigate killer.
Targets: All Frigates, Some Destroyers
Tactics: Web, Point, and Kill but watch out for blobs coming after you engage a frigate.
[Caracal, Anti-Frig]
Damage Control II
Ballistic Control System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
X5 Prototype I Engine Enervator
X5 Prototype I Engine Enervator
Warp Disruptor II
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Medium Bay Loading Accelerator I
Medium Warhead Calefaction Catalyst I
One of the first things I learned on my road to Elite PVP was that speed is everything! Especially if you’re flying combat interceptors!
Other than practice one of the best ways to improve your speed is to optimize your HUD (heads up display / Interface). You do this by decreasing mouse and eye movement so that you can act with lightning speed.
Abbadon21 says: Your fleet member has to be over 150km from you, then you can warp to him at 100km. If he...
Paul newton says: I tried to warp to fleeted members at 50 k and it did not work only 150 k works
Abbadon21 says: I found a fit for the Cyclone I like better...
[Cyclone, Minute to Win It 2]
Damage Control II
Ballistic Control System II
Ballistic...
Abbadon21 says: I have used the HAM Cyclone a few times, and I have to say I'm very impressed with it.
Asswdai says: You're not doing anything wrong. I used this setup as a test to try and kill a Serpentis High Admiral...
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