In this installment of the Core Skills series you will learn everything you need to know about warp mechanics and how you can use them to your advantage. Understanding these …
In this first video on the new Core Skills series you will learn the basics of setting up Safe Spots and Tacticals in EVE Online. These allow you to travel …
After the very successful launch of the new SFI Pro Guide, it’s time to make some changes to EVE Pro Guides so that it can grow a little faster. These …
After MANY months of flying the SFI, Stabber, and Cynabal almost exclusively, I am very excited to bring you the new SFI PRO Guide. This Guide is quite possibly the …
After I released my new PVP Video called Astro Zombies, I got a lot of feedback from people who wanted a Narrated Version. In the past, I have always followed …
In this guide I will explain the new kill rights system and how it has changed, there are many new exciting changes in the kill rights system. I will explain the new changes as in depth as I can, so keep reading and hopefully I can make it easy to understand. Kill rights over all have not really changed, the way you get kill rights and the time limits on kill rights are still the same.
The only way a player will now get kill rights on you is if you destroy their ship in high security space and they were not a legal target to you or you destroy a players pod in low security space. Basically it has to be a criminal act, not just a suspect type act. The old kill rights system would allow a player that you had destroyed a ship or pod to have a legal right to attack you in any level of security.
The new kill rights system still allows the player that has kill rights on another player to legally attack them in any security level space. But there are many new features to what you can do with these kill rights, now you can share the kill rights around with other people. I know you are interested now and I am sure most of you have heard or read something regarding these changes.
I hope to make it all clearer in this article, basically you can now control your kill rights much more to benefit or just punish the pilot that you have kill rights on. You can make the kill rights available to all Eve players; you can sell the kill rights for …Read More…
Remember the most important distinction is between Beam Laser and Pulse Laser. Beyond that is extra credit that just might win you a fight at some point.
This is the second video in my “Know Your Enemy” Series. In this video you will learn how to instantly spot what type of Small Projectile Turret your enemy has fitted.
Remember the most important distinction is between Autocannon and Artillery. Beyond that is extra credit that just might win you a fight at some point.
If you’ve watched my video “Win Before You Fight” then you know that one of the best ways to get an advantage in PVP is to know as much as possible about your enemy before fighting.
The quickest and often best way to do this is to push “look at” once your enemy is within 100km and then visually examine his Guns so you know what he’s using.
To do this you have to first know what every gun looks like, that’s a big task but the better you are at it, the better you’ll be at PVP.
So this will be the first in a long line a videos where you will learn what each and every gun looks like.
I will try to use the same format each time. First you will see the guns with thier names, then you will get quized and see them without names for a few seconds, followed by a few seconds with the name shown again.
Think of it as flashcards…
The most important distinction here is “Blasters or Rail Guns” because that will make the biggest difference in your tactics. However knowing the specific type of Blaster for example can make a difference as well.
For Example: If you see a Taranis with Ion Blasters and you are in a Ranis with Neutrons you can probably assume that he does less DPS than you, has less range, and most likely has a better tank. This is exploitable and will then influence your tactics.
Abbadon21 says: Your fleet member has to be over 150km from you, then you can warp to him at 100km. If he...
Paul newton says: I tried to warp to fleeted members at 50 k and it did not work only 150 k works
Abbadon21 says: I found a fit for the Cyclone I like better...
[Cyclone, Minute to Win It 2]
Damage Control II
Ballistic Control System II
Ballistic...
Abbadon21 says: I have used the HAM Cyclone a few times, and I have to say I'm very impressed with it.
Asswdai says: You're not doing anything wrong. I used this setup as a test to try and kill a Serpentis High Admiral...
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