My last article was about the changes CCP has already made by making the Combat Brawler Frigates much better. This was just the first step in a roll out of new frigate “classes” CCP is doing this summer.
Here are the Frigate Changes that are coming straight from CCP’s Dev Blog:
- Executioner, Condor, Atron, Slasher: role dedicated to fast interception with weapon systems that support it – in order, energy turrets, missiles, hybrid turrets, projectile turrets.
- Navitas, Bantam, Burst: long range offensive platforms. The Navitas is being overhauled as a drone boat, a role currently lacking among tech 1 small hulls. The Bantam will replace the Merlin as the long range dedicated Caldari sniper. Finally, the Burst still is bit blurry at the moment – considered roles are mobile artillery platform, drone boat or a mix of both.
- Inquisitor, Breacher, Kestrel, Tristan: missile based ships – tank, speed, damage will depend on the missile system they use. Two choices on that front, short range with rockets, or long range with light missiles. Race fighting philosophy will most likely dictate engagement range.
- Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.
- Crucifier, Griffin, Maulus, Vigil: truly refocus their roles as disruption frigates. The Cruficier is being changed to a mini-arbitrator (swapping useless turret capacitor use bonus for drone damage). The Griffin has a fine role already, but like the others, will receive a boost. The Maulus improvement consists of having a look at sensor dampening, which was nerfed too heavily in the past, and possibly making it rely more on drones than turrets. The Vigil could be the most combat oriented of the disruption frigates by improving its target painting bonus and creating synergy by coupling it with missiles.
- Impairor, Ibis, Velator and Reaper: let’s not forget rookie ships, as they also are lacking at the moment. We want them to be very versatile ships, able to give new players a good taste of what their race ship philosophy is all about, without reaching the efficiency of other tech 1 frigates in any given role.
As you can see the first class is basically interceptors, or dirt cheap alternatives to them. These ships were already being used as “disposable” interceptors and the new bonuses should make “hero tackle” a less expensive job.
The second group looks a little odd because a sniping bantam just sounds ridiculous to me. I’m too used to it being a worthless mining frigate to see it as a combat ship. Kinda like imagining Katy Perry singing Death Metal, it just doesn’t compute.
The most interesting is probably the Missile ships. I think with a slight rework the Kestrel and maybe the others have huge potential as Kiting DPS ships in a frigate fleet. Perhaps use the cheap tacklers for tackle and then have the Missile boats apply DPS from 30-50km out.
Finally, the EWAR ships have a lot of potential. The Griffin is already a hugely underrated ship, with more bonuses it will be even better. The Crucifier is being redone to be more like the Arbitrator, which should make for a interesting little frigate. If it gets a full bay of drones it may see DPS outputs over 100dps along with the Tracking Disruption which opens a lot of potential roles for it. The last one of interest here is the Maulus, a boost to it’s dampening could make it a great ship to add to fleets to counter logistics and ewar.
These changes won’t have the same impact on the game as the Tier 3 Battlecruisers did, but a new line up of Frigate roles will definitely motivate people to play with the Frigate class more and we will see a surge in Frigate Fleets. Personally, I will be analyzing the bonuses to look for fun new solo ships and tactics.
New Mining Barges
Don’t misread this… Because I HATE mining. It is mindless and the worst thing any player could do in EVE with the small exception of those people who really enjoy the idea of building things and get some enjoyment from it.
But there are some big changes coming to the Mining Barges that need to be talked about for both their Profit Opportunity and their importance to PVP. (Attacking a mining barge with the EHP of a battleship would be a bad surprise if you find out it’s bait and didn’t expect that much EHP)
Here’s the word straight from CCP’s Dev Blog:
- New ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience.
- Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
- Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similar to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
- Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
The ORE frig sound interesting but the Procurer, Skiff, Retriever, and Mackinaw are the most important changes here. Retrievers will become much more capable and their Demand by new Miners will be HUGE. Older Miners will be buying the others in large numbers, the Mack for solo mining, and the other two for “anti-gank” during hulkageddon type events as well as bait.
But What About PROFIT???
The main reason for mentioning all of this is the Profit Opportunity. Before I tell you a virtually guaranteed way to make some easy ISK lets look at what …Read More…
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