Flying a Hauler through high sec with almost a billion ISK in stuff can be risky on it’s own much less trying to make your way though both low sec and null sec. But I routinely do just that in both my Deep Space Transport and Blockade Runner Transport Industrial ships.
Although I have lost a few empty Blockade Runners to camps because I was too lazy to go the safe route (long route), I have never lost a hauler filled with anything valuable.
The reason for this is because I use a combination of tricks and general survival skills learned from PVP.
First is the Cloak + MWD Warp Trick. This trick allows you to only be uncloaked for a millisecond before warping, which makes tackle almost impossible without a bubble.
The next escape trick is to charge the gate cloaked and jump away to safety. The opposite is also possible but more risky… To cloak and move away from the gate.
Finally, there is the MJD escape which requires a Deep Space Transport to perform because T1 Haulers cannot fit Micro Jump Drives.
In this video you will see me demonstrate the Cloak MWD Warp Trick (I know not perfectly, it takes some finesse) and then jump into a camp with a Interdictor and all kinds of tackle and demonstrate the escape technique.
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P.S. I just made a new Intro for my videos, what do you think about?
A reliable way to generate income in EVE is through the exploration system, which involves finding and running sites. This can be a great way to generate or supplement your EVE Income if you take the time to learn it.
In this video, Kirk will go in depth on the topic and cover everything you need to know from beginning to end.
This is Kirks first post for EVE Pro Guides, so I (Abbadon21) am writing this but in the future I hope to see more guides and articles from Kirk.
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If you would like to make guides or write articles for EVE Pro Guides and get paid ISK or Cash, email Abbadon (AT) EVEProGuides.com.
“To know your Enemy, you must become your Enemy.”
In this short video you will learn how to use EFT’s DPS Graph Feature to simulate fights between two different ships. Doing this allows you to learn more about the capabilities of your ship and chosen fitting. The more you know about what your ship can and can’t handle, the more effective you will be at using it.
The two ships I used in this “Simulation” are the Tornado and the Thorax. This is an ideal fight for the Tornado if the pilot executes well which is shown in the video. Should the Thorax get a Scram, the Tornado is toast.
Another topic I cover in this video is leadership and command links. As part of this example I show you how big a difference an off grid Linky Loki can make. This shows how to apply leadership skills and bonuses to your EFT stats.
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