Better Frigates and Some Easy Profits This Summer

My last article was about the changes CCP has already made by making the Combat Brawler Frigates much better. This was just the first step in a roll out of new frigate "classes" CCP is doing this summer.

Here are the Frigate Changes that are coming straight from CCP's Dev Blog:

  • Executioner, Condor, Atron, Slasher: role dedicated to fast interception with weapon systems that support it – in order, energy turrets, missiles, hybrid turrets, projectile turrets.
  • Navitas, Bantam, Burst: long range offensive platforms. The Navitas is being overhauled as a drone boat, a role currently lacking among tech 1 small hulls. The Bantam will replace the Merlin as the long range dedicated Caldari sniper. Finally, the Burst still is bit blurry at the moment – considered roles are mobile artillery platform, drone boat or a mix of both.
  • Inquisitor, Breacher, Kestrel, Tristan: missile based ships – tank, speed, damage will depend on the missile system they use. Two choices on that front, short range with rockets, or long range with light missiles. Race fighting philosophy will most likely dictate engagement range.
  • Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.
  • Crucifier, Griffin, Maulus, Vigil: truly refocus their roles as disruption frigates. The Cruficier is being changed to a mini-arbitrator (swapping useless turret capacitor use bonus for drone damage). The Griffin has a fine role already, but like the others, will receive a boost. The Maulus improvement consists of having a look at sensor dampening, which was nerfed too heavily in the past, and possibly making it rely more on drones than turrets. The Vigil could be the most combat oriented of the disruption frigates by improving its target painting bonus and creating synergy by coupling it with missiles.
  • Impairor, Ibis, Velator and Reaper: let’s not forget rookie ships, as they also are lacking at the moment. We want them to be very versatile ships, able to give new players a good taste of what their race ship philosophy is all about, without reaching the efficiency of other tech 1 frigates in any given role.

As you can see the first class is basically interceptors, or dirt cheap alternatives to them. These ships were already being used as "disposable" interceptors and the new bonuses should make "hero tackle" a less expensive job.

The second group looks a little odd because a sniping bantam just sounds ridiculous to me. I'm too used to it being a worthless mining frigate to see it as a combat ship. Kinda like imagining Katy Perry singing Death Metal, it just doesn't compute.

The most interesting is probably the Missile ships. I think with a slight rework the Kestrel and maybe the others have huge potential as Kiting DPS ships in a frigate fleet. Perhaps use the cheap tacklers for tackle and then have the Missile boats apply DPS from 30-50km out.

Finally, the EWAR ships have a lot of potential. The Griffin is already a hugely underrated ship, with more bonuses it will be even better. The Crucifier is being redone to be more like the Arbitrator, which should make for a interesting little frigate. If it gets a full bay of drones it may see DPS outputs over 100dps along with the Tracking Disruption which opens a lot of potential roles for it. The last one of interest here is the Maulus, a boost to it's dampening could make it a great ship to add to fleets to counter logistics and ewar.

These changes won't have the same impact on the game as the Tier 3 Battlecruisers did, but a new line up of Frigate roles will definitely motivate people to play with the Frigate class more and we will see a surge in Frigate Fleets. Personally, I will be analyzing the bonuses to look for fun new solo ships and tactics.

New Mining Barges

Don't misread this... Because I HATE mining. It is mindless and the worst thing any player could do in EVE with the small exception of those people who really enjoy the idea of building things and get some enjoyment from it.

But there are some big changes coming to the Mining Barges that need to be talked about for both their Profit Opportunity and their importance to PVP. (Attacking a mining barge with the EHP of a battleship would be a bad surprise if you find out it's bait and didn't expect that much EHP)

Here's the word straight from CCP's Dev Blog:

  • New ORE frig: we want this ship to replace current mining frigates as low barrier of entry vessel, but also fulfill high-end gameplay expectations by providing a very mobile platform for mining in hostile space. Lowest mining output, decent ore bay, little to no resilience.
  • Procurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
  • Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similar to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
  • Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.

The ORE frig sound interesting but the Procurer, Skiff, Retriever, and Mackinaw are the most important changes here. Retrievers will become much more capable and their Demand by new Miners will be HUGE. Older Miners will be buying the others in large numbers, the Mack for solo mining, and the other two for "anti-gank" during hulkageddon type events as well as bait.

But What About PROFIT???

The main reason for mentioning all of this is the Profit Opportunity. Before I tell you a virtually guaranteed way to make some easy ISK lets look at what happened to Incursus Prices when it got buffed on May 22nd...

Easy ISK Market Trade

Click To Enlarge

Prices started at about 400,000 ISK or less per Incursus on average on and before May 22nd, then 4 days later (slower than normal) prices for the Incursus jumped to between 600,000 and 700,000 ISK on average (some spikes higher than that). This means that the market traders trading this made a 150% or more ROI on their investment if they bought Incursus' before Inferno and sold them after. Not bad for less than a week long trade.

Prices eventually settled to around 500,000 ISK which is still 25% higher than the original price. The same thing happened to most of the other frigates that got Buffed also and will happen again to the new frigates AND Mining Barges.

Let's talk mining barges for a minute now. The Retriever which I think will lead the Quantity of trades when the changes go live currently sells for around 8-9 million ISK. I predict it's price to jump to around 15-20 million in the week following these changes (happening in the next few months) and then to settle to about 12-15 million for a long time after that. All you need to do to profit is to go out and buy some now at the low price.

BUT there is a catch... These are things that are easily manufactured and if the manufacturers are smart, they will be ready to meet supply, so there is a risk that between them and people like you reading this, the flood of supply could keep prices down. I doubt it, but it's possible. Should that happen I would suggest you wait a few days after the patch to sell your stock because after the initial flood of supply prices tend to rise anyway as inventory gets burned off quickly.

Beyond the Retriever I would be looking at the other Mining Barges, especially the Mackinaw and Skiff because they are tech 2 and supply is a little tighter and harder to replace, meaning prices are far more likely to get squeezed and spike after the patch.

Beyond that, CCP has said that they are planning on making changes to Destroyers at some point, (probably fall or winter) and that they may have some tie in with DUST. This could be a very interesting opportunity as well. However, I wouldn't rush out and buy Thrashers just yet, I have a feeling they will be introducing brand new ships rather than altering the current ones.

These are great ways to make some easy ISK, but there is another more profitable way to trade changes like this that I share with Customers of The ISK PRO Guide Only. These trades often result in 200-1000% returns. If you like learning about easy ways to make ISK like this one and want to learn about more you need to hurry and get your copy of The ISK PRO Guide.

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About the author

In 2010 Abbadon21 was the first person to create Narrated Instructional PVP videos for EVE Online. This started a new era of EVE Online and opened up high level "PRO" PVP to everyone. Abbadon21 is also the Founder of EVEProGuides.com, which is EVE Online's oldest and most trusted source for high quality PRO Guides.